| | | | | | | | | помощь по игре | | | | | |
Добавлено: 26-11-2009 21:26 |
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Forbian |
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Зарегистрирован: 26.11.2009 |
Сообщения: 4 |
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Значит я скачал FreeCaр сделал все как написано в вашей инструкции по настройке других программ, я настравивал игру star wars jedi academy jedi knight 3. Сделал все правильно. Захожу в игру, нажимаю обновить сервера и там ничего не находит будто интернет отключен, хотя у меня еще 3мб тестовых, а если я нажимаю на ип(а должно быть написано имя сервера) то просто вылетает.
и вот такая ошибка:
JAmp: v1.0.1.0 win-x86 Oct 24 2003
----- FS_Startup -----
Current search path:
G:\Star Wars Jedi Knight Jedi Academy\GameData\base\t3home2.pk3 (304 files)
G:\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
G:\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
G:\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
G:\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
G:\Star Wars Jedi Knight Jedi Academy\GameData\base\asms.pk3 (12 files)
G:\Star Wars Jedi Knight Jedi Academy\GameData/base
----------------------
24060 files in pk3 files
execing mpdefault.cfg
execing jampconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
...initializing QGL
succeeded
...setting mode 8: 1280 1024 FS
...using colorsbits of 32
...calling CDS: ok
...created window@0,0 (1280x1024)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...125 PFDs found
...hardware acceleration found
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...ignoring GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8800 GT/PCI/SSE2
GL_VERSION: 3.1.0
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 8, 1280 x 1024 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV @ 13995 MHz
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: enabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: disabled (0.500000 of 16.000000)
Dynamic Glow: disabled
------- sound initialization -------
Initializing DirectSound
- using ancient version of DirectX -- this will slow FPS
locked hardware. ok
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x2688060 dma buffer
No background file.
----------------------
------------------------------------
--- ambient sound initialization ---
Sound memory manager started
Loading dll file ui.
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:29070
Hostname: COMPUTER
IP: 0.0.0.1
Requesting servers from the master...
20 servers listed in browser with 0 players.
20 servers listed in browser with 0 players.
Resolving updatejk3.ravensoft.com
updatejk3.ravensoft.com resolved to 0.0.0.3:29061
77.111.228.239:27015 resolved to 77.111.228.239:27015
Shutting down OpenGL subsystem
Sys_SendPacket: bad address type |
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Добавлено: 27-11-2009 20:23 |
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Admin |
Site Admin |
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Зарегистрирован: 06.09.2005 |
Сообщения: 261 |
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Это вам к разработчикам или службе поддержки программы/игры обращаться надо. Мы не знаем и не можем знать в чем тут дело. |
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Добавлено: 27-11-2009 20:44 |
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Forbian |
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Зарегистрирован: 26.11.2009 |
Сообщения: 4 |
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Может быть вы имете программы другие типа Freecap, с которых можно подключить игру?(возможно ведь что эта программа не поддерживает игру) |
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Добавлено: 29-11-2009 20:47 |
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Admin |
Site Admin |
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Зарегистрирован: 06.09.2005 |
Сообщения: 261 |
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Через Freecap можно подключить через прокси практически любое приложение.
Есть еще программы Proxifier, Proxycap. |
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Добавлено: 30-11-2009 10:08 |
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Forbian |
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Зарегистрирован: 26.11.2009 |
Сообщения: 4 |
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Добавлено: 30-11-2009 11:52 |
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Admin |
Site Admin |
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Зарегистрирован: 06.09.2005 |
Сообщения: 261 |
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У нас HTTP прокси, не socks. |
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Добавлено: 28-03-2015 13:49 |
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idbtao |
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Зарегистрирован: 28.03.2015 |
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Это вам к разработчикам или службе поддержки программы/игры обращаться надо. Мы не знаем и не можем знать в чем тут дело.??? |
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vujacic |
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vujacic |
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vujacic |
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vujacic |
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vujacic |
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vujacic |
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vujacic |
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vujacic |
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vujacic |
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vujacic |
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